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Board Index » Feedback & Suggestions » Open Request- Medical System Feedback
Open Request- Medical System Feedback99 views
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A
Staff
Posts: 12
2026-08-16 14:29:43 UTC#1
I am not into the phase of acting on feedback yet (or really replying to topics yet either, we'll get there), but I wanted to create a place to discuss the current medical system.

I've been keeping tabs in-game when I can, and I notice most of you are injured and sick. I don't see a lot of discussion about it, though.

Please give your feedback on the current Medical, Illness, and Injury systems are they currently exist- feedback from both doctors and patients is useful here.
S
Player
Posts: 3
2026-08-16 14:40:34 UTC#2
I feel the medic system is great and fun. i absolutely love writeups  that makes me hint how to RP treatment .I enjoy things like having actual items to perform proper treatment.

One critique I have regarding combat use: I mostly use Toughness to heal myself, even though my Medic skill is higher. It would be good if higher Medic skill could reduce the bandage cooldown, making it more combat-friendly.
Edited 1 time by Sajrajt 2026-08-16 15:27:25 UTC
A
Player
Posts: 6
2026-08-16 20:58:15 UTC#3
The medical system for diagnosis and wound treatment seems very well implemented to me, though I had some trouble discerning what was meant by "topical antiseptic" since I tried several antiseptics from chemistry crafting and they didn't count. Also any step of the procedure that requires a knife doesn't seem to work. 

As far as actually playing a healer in the field goes, that part is somewhat frustrating. People with high tactics skill are effectively immune to damage from regular enemies because the enemies simply can't hit them, so they don't require any healing most of the time. They can heal themselves with toughness quite well if need be. Bandages are much harder to come by than in regular UO and take a longer time to apply.  The game doesn't really feel well thought out in terms of combat roles right now. Simply having a high tactics and weapons skill is OP as hell, and everything else is really low key by comparison. Maybe you need to fight super difficult enemies that have 100 tactics themselves before you really need support characters in the party.
T
Player
Posts: 3
2026-08-16 23:20:23 UTC#4
my take with my character: around 60 combat skills, 30 medics.

Up now the system is a bit confusing sometimes, but it works: it's hard to understand when the procedure will allow you to use items, also the "finalize" part is unclear, i've even left untreated some wounds and effectively applied items more than once up to heal all the wound.
Since bandages are also used to heal wounds, it's hard at start to think you can also use them to heal HP as usual.
Some kind of wounds seems a lot harder to clear than others: between the suppression of pain (wich is easy, honestly) and the use of techniques, with my skill is very easy to treat pain on most wounds, infection comes second, then mobility. Bleed honestly i think i saw as a wound like 2 or 3 times since start, so that's probably something to address, but it also seems easier to treat (bandages again).
I was told that with some more skill, mobility becomes a lot easier to treat because items used, but if i need 50 skill to treat that wound, obviously it becomes one of the harder to treat.

Up now, bandaging during combat worked pretty well for me: damage healed is solid (even 35-40 hp in a go) and i am not using anything special for that, tho it takes some time to apply and then the cooldown to heal again might be a problem. Overall tho, medicine seems a lot better than toughness to heal during fights, as it works as is even with relatively low skill, and more than that, it works on others too, then there are perks from other skills that applies, and items can help too.
For me, crafting bandages is very easy so i do not second that having them is a problem: i can craft very easily hundreds of them in a pinch.

What i'd like to see: sometimes we should get wounds from things like "critical hits", because atm having high skills prevent to be knocked out a lot, and treating wounds is easy enough. 
A
Staff
Posts: 12
2026-08-27 12:18:00 UTC#5
It's been over a week, any more thoughts? Frostbite is now more command and everyone still seems to be sick.
K
Player
Posts: 27
2026-08-27 19:44:31 UTC#6
its impossible to find a doctor
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