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Arven
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12Posts1Topics started First post 2026-08-16 14:29:43 UTC Last post 2026-09-24 12:01:41 UTC
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2026-09-24 12:01:41 UTC
There are crafts that go all the way up to 100 in every craft so I'm unsure where you're getting the "60 to craft everything". It also already works the way you are suggesting.
2026-09-17 19:26:07 UTC
I like a lot of the ideas. It would let you play the instrument you want vs the ones that has the abilities you want. Lets address them one a time. 1. I like this overall, we can...
2026-09-13 15:11:23 UTC
So I can pretty easily gate these by making it so that you can't make them if you still have the New Arrival buff (played less than 12 hours) and have to have registered your...
2026-09-09 11:38:27 UTC
That's correct. Anyone can recruit a prospect, so you aren't able to see the other members are until you are promoted to member.
2026-09-09 11:36:28 UTC
I can look into why traps might not work on certain NPCs, but please note- trapping was always intended to be a secondary bonus function of trapping, not the primary purpose of...
2026-09-09 11:34:35 UTC
I'll see if this is viable, flipping is tricky on a lot of items because of the way we have variable item ids for different states of the item.
2026-09-09 11:33:48 UTC
The current recipes are designed so that every trade doesn't have to rely wholly on another trade in order to create their own base ingredients. Chemistry actually does have its...
2026-08-27 12:18:00 UTC
It's been over a week, any more thoughts? Frostbite is now more command and everyone still seems to be sick.
2026-08-27 12:16:41 UTC
While we may add abilities, we will not be adding damage-influencing combat abilities to utility skills: they are limited to abilities that effect yourself. That said, Forensics...